Hello there, I’m Leonardo Fratini.
I’m a Principal Rendering Engineer working at Kunos Simulazioni (developer of AssettoCorsa) working on real-time rendering techniques and graphics architecture in general.
The research topic I am more interested in are local and global illumination techniques and image-space effects.
I am also interested in epistemology, finance, cooking and critical thinking in general.
Resume
Work
- 2020 – XXXX Principal Rendering Engineer (Kunos Simulazioni)
- Assetto Corsa EVO
- 2018 – 2020 Research and Development – Rendering Programmer (Milestone)
- Physically-based shading
- Image processing
- Scalable rendering architectures
- Global illumination
- Novel feature aware motion blur filter for racing games
- Stochastic screen space reflections
- Signed-distance field integration for racing games
- Other racing games rendering specific challenges
- 2017 – 2018 Rendering Programmer (Milestone)
- GPU/graphics guy, friend of artists
- Low-level optimization of engine renderer
- Decal livery projection code for UGC
Education
- 2016 – 2017 MSc Computer Science
- at University of Hull
- with Distinction
- Thesis: DirectX12 Performance Implications vs Direct3D11
- 2012 – 2015 BSc Computer Science
- at University of Florence
- with Distinction (Cum Laude)
- Thesis: 3D Renderer in OpenGL 4.3
Languages & Tools
- Programming Languages: C, C++, HLSL, GLSL, Python (NumPy, SciPy for mathematical analysis), Rust
- Graphics API: DirectX12, Vulkan, DirectX11, OpenGL
- Version control: Perforce, Git
- Languages: English (Full professionalproficiency), Italian (Nativeproficiency)
- Certifications: Cambridge English Advanced (C1, formerly CAE)