About me

Hello there, I’m Leonardo Fratini.

I’m a Principal Rendering Engineer working at Kunos Simulazioni (developer of AssettoCorsa) working on real-time rendering techniques and graphics architecture in general.

The research topic I am more interested in are local and global illumination techniques and image-space effects

I am also interested in epistemology, finance, cooking and critical thinking in general.

Resume

Work

  • 2020 – XXXX Principal Rendering Engineer (Kunos Simulazioni)
    • Assetto Corsa EVO
  • 2018 – 2020 Research and Development – Rendering Programmer (Milestone)
    • Physically-based shading
    • Image processing
    • Scalable rendering architectures
    • Global illumination
    • Novel feature aware motion blur filter for racing games
    • Stochastic screen space reflections
    • Signed-distance field integration for racing games
    • Other racing games rendering specific challenges
  • 2017 – 2018 Rendering Programmer (Milestone)
    • GPU/graphics guy, friend of artists
    • Low-level optimization of engine renderer
    • Decal livery projection code for UGC

Education

  • 2016 – 2017 MSc Computer Science
    • at University of Hull
    • with Distinction
    • Thesis: DirectX12 Performance Implications vs Direct3D11
  • 2012 – 2015 BSc Computer Science

Languages & Tools

  • Programming Languages: C, C++, HLSL, GLSL, Python (NumPy, SciPy for mathematical analysis), Rust
  • Graphics API: DirectX12, Vulkan, DirectX11, OpenGL
  • Version control: Perforce, Git
  • Languages: English (Full professionalproficiency), Italian (Nativeproficiency)
    • Certifications: Cambridge English Advanced (C1, formerly CAE)